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Plans and credits

How credits work, what each plan unlocks, and how to make yours last.

How credits work

Everything Bloxks builds for you consumes credits. Your balance is always visible in the builder, so there are no surprises.

Two things set the price of a request:

  1. The model you picked, and this is the big one. Models do not all cost the same, and the gap between the cheapest and the most expensive is around thirtyfold, for the exact same request. See the cost scale for each model.
  2. The size of the task: building a whole app costs more than changing a label.

So a tiny change made with an expensive model can cost more than a real feature built with a cheap one. If you only remember one thing: leave Auto on, or keep the picker on a $ model for everyday work.

You get credits two ways:

  • Plan credits, included with your subscription and refreshed at each renewal.
  • Purchased credits, bought anytime as a top-up. These never expire.

Bloxks always spends your plan credits first, so purchased credits keep their value.

The plans

  • Pro: for regular builders: more monthly credits and room to run several projects.
  • Empire: the full experience: the most credits, the model picker and the Bloxks Empire toggle for maximum quality on demand.

Current details and prices are in the Pricing window, from the button at the top of this page.

Make your credits last

  • Iterate with one change at a time: small precise asks cost less than "redo everything".
  • Use a $ model for text and colour tweaks; save the expensive models and the Bloxks Empire toggle for the builds that matter.
  • Think before big rebuilds: describing the target clearly once beats three vague attempts.

Good to know

  • Your projects are never lost when credits run out: you just pause building until the next refill.
  • Top-ups are one-time purchases, not subscriptions.
  • Publishing to the stores also uses a tiny share of your credits, for building your app in the cloud. If your credits are at zero, the publication won’t start. See Publish to the App Store.