Bloxks
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Bloxks Games

Describe a game instead of an app and Bloxks builds it: 2D, exploration, races, 3D worlds.

Bloxks doesn’t only build apps. Say you want a game and it switches to game mode: a real playable iPhone game, with a world, controls and a goal, not just a set of screens.

What kind of games you can make

  • 2D games: side view or top down, with real sprites and tile-based levels. Think platformer, arcade, endless runner.
  • Exploration and combat: a 3D world you walk around in, with enemies, pickups and objectives.
  • Racing: a track to drive or run, laps, a timer and a leaderboard.
  • 3D worlds: open outdoor scenes with terrain, roads and scenery, built to match your idea rather than dropped in at random.
  • Characters: your player and NPCs come already animated, walking, running, reacting, no stiff T-pose statue.

How to describe your game

Same as an app: plain language, one or two sentences to start.

An endless runner where I dodge obstacles on three lanes and collect coins, arcade style, bright colors.

A small open world where I explore an island, fight enemies with a sword and find hidden coins.

The more specific you are about the goal ("collect", "survive", "race to the finish", "beat the boss"), the closer the first version lands.

Playing and iterating

Same loop as an app: open the preview, play it right in the browser, then ask for changes one at a time.

  • "Make the player jump higher and add a double jump."
  • "Add a second enemy type that shoots."
  • "Slow down the difficulty ramp, it gets hard too fast."

If something you ask for isn’t possible yet, Bloxks tells you plainly instead of silently ignoring it, so you always know what actually made it into the game.

Assets, 3D models and sound

You’re not stuck with plain shapes. Search the built-in library for sprites, 3D models and characters, or upload your own (images, .glb/.gltf 3D models, videos, sounds), right from the Assets tab.

Add a treasure chest model to the level and put it near the start.

Use a rock and pine tree pack to fill the background.

The moment you add something, Bloxks wires it into the game itself: it writes the code that loads and places it, you don’t touch a line. Same for sound: add music or an effect and it plays it for you, no manual setup. See Assets library for the full picture.

Playing on your iPhone

Scan the QR code from the preview like for any project. You can try most games without creating an account: your progress saves on the device, and if you add accounts later, that progress can move with you.

Publishing your game

A Bloxks game ships to the App Store the same way an app does: Bloxks prepares the listing, generates the screenshots and submits it. See Publish to the App Store.

Good to know

  • You can mix genres: a runner with a shop, an exploration game with races. Describe it and iterate.
  • Design styles still apply: mention one and your menus, HUD and world follow it. See Design styles.